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Zerra Adventure

16
Posts
4
Followers
8
Following
A member registered Jan 10, 2023

Recent community posts

Level 8 = Impossible xD

Nice lil game!

Oh, I see... what a shame that the process of publishing plugins is so slow and bureaucratic. 

On the other hand, I would be delighted with the coupon, thank you very much!!! I'll talk to you on discord!! (I'm not on the server, but you've helped me on the rpg maker forum before hahaha)

Hello! Do you plan to sell this on Steam sometime? Buying there is cheaper for me because of the payment facilities they have =D

Awesome!! I'll be on the lookout for what you bring, hehe =)

Hello! Can I use this plugin to change the font size within the menu? For instance, I'd like to be able to modify some parameters such as the size of HP, MP in the main menu or the size of attributes like attack, speed, etc. in the status, equipment, and other scenes. Thanks in advance for your response.

Yes!! I saw it!!! I managed to solve it by using images with rows of 4 faces, without leaving anything blank. I appreciate your help and willingness a lot; the plugin works very well.
=)

Yes!!! I managed to realize it by doing some tests... I don't know how I didn't notice, it was something very basic... thank you very much for your help =)!!!

Okay, I understand the issue now!! The plugin works perfectly AS LONG AS 4 columns with faces only are used. If there are fewer columns, there will be a 'blink' while looking for the fourth column. Also, I conducted a test and added a fifth column, and it was not taken into account either.

Therefore, the plugin works. It was an issue with the image. I checked the tutorial and didn't find any part specifying that the images had to be of 4 columns (the tutorial example was with 4 columns, but I didn't know it had to be strictly like that). So, perhaps the suggestion would be to update the plugin and include a warning stating that images must meet certain criteria: have 4 columns, neither less nor more. Also, add this information to the tutorial =)

If what I'm saying is already specified somewhere and I missed it, I apologize for the inconvenience :P


Taking this into account, I am now able to implement the plugin in my project, and it looks great... so thank you for everything once again =)Let me know if you think it's better to delete these messages to avoid confusing those who might buy it in the future, or if it's better to leave them so that they can read in case they encounter the same issue ;) 

Here´s the link: (I didn't know how to send it to you via private message :P)

https://drive.google.com/file/d/175PrWty-S3Q9DYA4mOZ3uU6VL_SKwakS/view?usp=drive...

Really?? :o That´s strange...! Okay, I'll create a sample project and send you the link as soon as possible. Thank you for your help.

:o!  :(

I'm sorry... I followed the tutorial on this same page, step by step, and I succeeded! What is it that isn't working for you?

Hi nekoli!


Did the plugin work for you? Or are you experiencing the same issue as me? (images flickering at the start of every message. I left an example a few messages below). I'm asking to see if the problem is on my end or not xD

Thank you very much for your prompt response. Don't worry, I understand that you have a lot of work, so whenever you can fix this is fine. The fact that you have replied already reassures me because I know that eventually you'll be able to look into it, and hopefully, fix it =) Looking forward to your updates ;)

Hello! I bought the plugin a few days ago. It works just as shown in the video, very customizable (which is great!), except for one very important aspect: every time I switch from one dialogue to another, the image flickers (as if it were reloading the data). Honestly, this is very annoying and completely disrupts the plugin's functionality... =( I tried it in my project and it didn't work, so I decided to test it in a new RPG Maker MZ project (corescript 1.7), and the same issue occurs. 


Any ideas?

I'll leave a gif of the situation for you...

(1 edit)

Hi!! The game is great, especially the art, music and effects, all very original! It shows that you have put a lot of dedication and passion into the game. What I stand out the most is its humor and original visual aspect.

I played until I finished the forest with the big tree, it took me 1 hour in total.

I leave you some comments that may help you in the development.

There are some bugs:

- I left "always run" enabled, but if you have that enabled and use the "C" sweep, it doesn't work. You have to keep shift pressed and, when walking, the sweep works, but in slow motion. I guess that's not what you wanted to happen...

- When doing the sweep in the area that you find the monkey (Grasp), you can see the dust through the wall.

- In the boat scene, before you drop down and meet Grise, if you take a long time to scroll through the text of the dialogues, the images with "flying objects" disappear before finishing the natural course.

- Items from the library chest in the first city appear two more squares to the left than they should.

- Now that I've finished, the forest is deactivated, but when I came for the first time, I was supposed to press a switch and run to get through the place covered by the branches. However, I was able to get past them just by jumping, no switch needed... I could get past any of the branches.

Opinions:

- The image that shows the control and the buttons seems a bit annoying to me... it's very big and covers. Could you maybe add some transparency to it?

- The first town seemed very big to me, with so many houses and shops open... maybe they could limit your access to certain places to focus first on what you should go to the forest?

That would be all...

Good luck with the development of the game!

PS: English is not my native language, I used Google translate, but I hope it helps you :P